Article Series

So I want to start several article series about anything Nerd related.  I’m looking for any ideas that you as readers would like to see.  I have a couple idea’s, and I’ll tell you more about the first series I plan to start below, but first I want to put out that if there is anything in particular that you would like to see an article about just let me know in the comments, and I will get the research done and the article out to you.

So my first big series on this blog will be about the different types of game selling models.  In the gaming community there are several different ways that games are sold.  Some prefer one model to another, while some models seem to be hated by everyone.  I will lay out some of those models today, and then in future articles I will do a more in depth explanation of these models telling you why one may be better or worse than others.  Just remember that although all these articles will have researched materials in them, it will also include a lot of my personal feelings or biases so they will still mostly be opinion pieces.

One of the biggest models out there right now is your AAA releases.  These releases are games such as Call of Duty, Battlefield, Halo, and Destiny.  For your AAA release you must purchase the base game, and then your purchasing any DLC packs that come out later.  Up until recently this is how AAA titles made back all their expenses, but within the last few years AAA titles have also started dabbling in the micro-transaction model as well which I will describe shortly.

Free to Play games have become very popular lately.  When I say free to play these are games that don’t make it necessary to spend real money in order to progress.  Games that fall into this category are games such as League of Legends, DOTA2, Heroes of the Storm, Marvel Heroes: 2015, and here recently Guild Wars 2.  Guild Wars 2 is in this list because back when it first came out you had to buy the game, but there were no subscription fees.  Now you can pick GW2 up for free, you’re just limited on how many characters you can play without buying more space.  In most Free to Play games you can spend money, but what your buying does nothing to change the outcome of a game.  So you could be buying skins for your character or weapons, dyes for your armor, or even experience boosts to help you level up quicker.  All things that either make you look cooler or progress through the game a little faster.

Pay to Win games are very similar to Free to Play games only spending money is highly encouraged to get anywhere in the game.  Also pay to win games are games where spending money gives you a distinct edge over the casual player who doesn’t want to spend any money.  Games that fall into this category are Star Wars the Old Republic, World of Tanks, Hearthstone, and Magic Duels Origins.  Now Pay to Win games aren’t all bad, but spending money does help you out immensely.  In games like Hearthstone, spending money just allows you to buy packs to find all the cards you need in order to build a competitive deck.  You can still earn the cards through playing the game, but it will just take you a lot longer, which is why buying packs seems to be more practical.

Now while Micro-transactions aren’t a selling model, they are a huge part of many games in all the models so I will give them their own paragraph and article in the series.  Micro-transactions can be good or bad for a game depending on how they are implemented.  In many games micro-transactions take the form of supply drops or boxes which can contain rare weapons or armor skins.  In the case of cosmetics, I see no issue with micro-transactions, if you want to spend money to make yourself cooler than so be it.  My issue with micro-transactions is when it takes a game into Pay to win territory.  Take World of Tanks for instance.  When I used to play World of Tanks on Xbox 360, I felt accomplished when I finally earned my tier 5 tank, only for it to be destroyed in my first match by a tier 3 premium tanks firing special shells that you have to pay for in order to use.  This is an instance when I feel micro-transactions become detrimental to a game, because it takes the fun out of the game for casual players when someone with loads of cash can just buy things that makes your hard earned equipment or vehicles look like a joke.

Now as I said before these paragraphs are just a short explanation of the types of games you see out there to play now.  Each of these paragraphs will receive their own articles in their series and as I said all of them will be researched with citations and links to follow if you want to read or watch my sources.

As always thank you for reading, and all comments, likes, and follows are greatly appreciated.  Like I said at the beginning if you would like to see a series or article on anything Nerd related than be sure to let me know in the comments section (take a look at my Geeks, Nerds, and Hybrid Nerds post for any clarification on nerd related activities).

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